INFO3315Human-Computer Interaction

    06-03 · Week 6

    Envisionment: sketches, storyboards, wireframes and wireflows

    The four representations used to externalise a design, what each shows, and the rules for building a storyboard from a scenario.

    • Define envisionment and say why designers use it.
    • Choose between storyboard, wireflow and wireframe for a given purpose.
    • Build a user-journey storyboard from a scenario using the lecture rules.

    12 min readJump to the quiz ↓

    Intuition

    An idea in your head cannot be criticised by anyone, including you. Drawing it, even badly, turns it into something a team can point at and change.

    Envisionment makes ideas visible so they can be discarded cheaply

    Envisionment is concerned with making ideas visible and externalising thoughts. It represents design work to ourselves and to others, and it happens throughout development as the designer generates several solutions and whittles them to a final product. Different representations suit different stages and audiences. The lecture’s examples are sketches, storyboards, wireframes and prototypes.

    Sketches are quick, timely, inexpensive, disposable and plentiful (credit: Greenberg, Buxton, Carpendale and Marquardt, Sketching User Experiences: The Workbook). They allow quick tests during brainstorming and reduce attachment to a design. Artistic skill is not the point.

    The purpose picks the representation

    Exam detail

    PurposeRepresentation
    Context of use by usersStoryboard
    The user’s view of the interface throughout a taskWireflow
    A snapshot of the interfaceWireframe

    A storyboard is a sequence of actions or events the user and the product go through to reach a goal. It gives a feel for the flow, either as a snapshot of a key moment or as a user journey. To get a journey from a scenario, break the scenario into 3 to 7 steps and draw one scene per step. Label each sketch with one short description. Show the context, meaning the user and the machine are both part of the activity. Keep the level of detail right: relevant aspects visible, not everything drawn. The lecture works this through a travel organiser scenario (Will, Sky and Eamonn gathered around the organiser, Claire at her mother’s house).

    A wireframe shows a single screen or interaction page and outlines its structure and layout, helping plan layout and interaction patterns. At lo-fi level it has no graphical design elements such as images, colours or typography (Benyon, 2019, Ch 8.2). A wireflow chains wireframes with flowchart logic to show the pages and actions needed to complete a goal.

    Compare

    Wireframe

    One screen. Structure and layout. A snapshot.

    Wireflow

    Several screens plus logic. The path through a task. Wireframes combined with a flowchart.

    Recall

    Which representation answers each: context of use, user's view across a task, one-screen snapshot?

    Storyboard, wireflow, wireframe.

    Check yourself

    Select all that apply